The Scene contains data ready to be rendered.
A collection of geometric primitives ready for rendering. This is highly targeted for fast rendering on modern OpenGL 2.1/ES 2.0 GPUs, but can also be adapted and rendered using other approaches.
Marcus D. Hanwell
Get the radius, which is currently just the largest of the axis-aligned components of the positions.
inline void setBackgroundColor(const Vector4ub &color)#
Set the background color of the scene (default is black).
inline Vector4ub backgroundColor() const#
Get the background color of the scene.
inline void setDirty(bool dirty)#
Mark the scene as dirty, primarily to ensure radius/center will be recalculated.
inline bool isDirty() const#
Has the scene been marked as dirty?
Clear the scene of all elements.