Avogadro::Rendering::CylinderGeometry#
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class CylinderGeometry : public Drawable#
The CylinderGeometry contains one or more cylinders.
<avogadro/rendering/cylindergeometry.h>
- Author
Marcus D. Hanwell
Public Functions
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CylinderGeometry()#
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CylinderGeometry(const CylinderGeometry &other)#
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~CylinderGeometry() override#
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inline CylinderGeometry &operator=(CylinderGeometry)#
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void update()#
Update the VBOs, IBOs etc ready for rendering.
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virtual void render(const Camera &camera) override#
Render the cylinder geometry.
- Parameters:
camera – The current camera to be used for rendering.
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virtual std::multimap<float, Identifier> hits(const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const override#
Return the primitives that are hit by the ray.
- Parameters:
rayOrigin – Origin of the ray.
rayEnd – End point of the ray.
rayDirection – Normalized direction of the ray.
- Returns:
Sorted collection of primitives that were hit.
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void addCylinder(const Vector3f &pos1, const Vector3f &pos2, float radius, const Vector3ub &color)#
Add a cylinder to the geometry object.
- Parameters:
pos1 – Base of the cylinder axis.
pos2 – Top of the cylinder axis.
radius – Radius of the cylinder.
color – Color the cylinder will be rendered.
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void addCylinder(const Vector3f &pos1, const Vector3f &pos2, float radius, const Vector3ub &color1, const Vector3ub &color2)#
Add a cylinder to the geometry object.
- Parameters:
pos1 – Base of the cylinder axis.
pos2 – Top of the cylinder axis.
radius – Radius of the cylinder.
color1 – Color the start of the base of the cylinder.
color2 – Color of the end of the cylinder.
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void addCylinder(const Vector3f &pos1, const Vector3f &pos2, float radius, const Vector3ub &color, size_t index)#
Add a cylinder to the geometry object.
- Parameters:
pos1 – Base of the cylinder axis.
pos2 – Top of the cylinder axis.
radius – Radius of the cylinder.
color – Color the cylinder will be rendered.
index – The index of the cylinder being added.
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void addCylinder(const Vector3f &pos1, const Vector3f &pos2, float radius, const Vector3ub &color, const Vector3ub &color2, size_t index)#
Add a cylinder to the geometry object.
- Parameters:
pos1 – Base of the cylinder axis.
pos2 – Top of the cylinder axis.
radius – Radius of the cylinder.
color – Color the start of the base of the cylinder.
color2 – Color of the end of the cylinder.
index – The index of the cylinder being added.
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inline std::vector<CylinderColor> &cylinders()#
Get a reference to the cylinders.
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inline const std::vector<CylinderColor> &cylinders() const#
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virtual void clear() override#
Clear the contents of the node.
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inline size_t size() const#
Get the number of cylinders in the node object.
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inline void setOpacity(float o)#
Set the opacity of the cylinders in this group.
Friends
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friend void swap(CylinderGeometry &lhs, CylinderGeometry &rhs)#