Avogadro::Rendering::TextLabel3D#
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class TextLabel3D : public TextLabelBase#
The TextLabel3D class renders billboarded text that is anchored to a point in world coordinates.
Unnamed Group
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void setAnchor(const Vector3f &position)#
The anchor position in world coordinates.
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Vector3f anchor() const#
The anchor position in world coordinates.
Unnamed Group
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void setRadius(float r)#
The distance to project the label towards the camera from the anchor point. Useful for moving the label on top of, e.g. atom spheres. 0.f by default.
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float radius() const#
The distance to project the label towards the camera from the anchor point. Useful for moving the label on top of, e.g. atom spheres. 0.f by default.
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void setAnchor(const Vector3f &position)#