Avogadro::Rendering::LineStripGeometry#
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class LineStripGeometry : public Drawable#
- The LineStripGeometry class is used to store sets of line strips. - <avogadro/rendering/linestripgeometry.h> - Subclassed by ArcStrip, QuadOutline - Unnamed Group - 
size_t addLineStrip(const Core::Array<Vector3f> &vertices, const Core::Array<Vector4ub> &color, float lineWidth)#
- Add a complete line strip to the object. - Note - All arrays must be the same length, or this function call will fail, returning InvalidIndex. - Parameters:
- Returns:
- The index of the first vertex added by this call. 
 
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size_t addLineStrip(const Core::Array<Vector3f> &vertices, const Core::Array<Vector3ub> &color, float lineWidth)#
- Add a complete line strip to the object. - Note - All arrays must be the same length, or this function call will fail, returning InvalidIndex. - Parameters:
- Returns:
- The index of the first vertex added by this call. 
 
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size_t addLineStrip(const Core::Array<Vector3f> &vertices, const Vector3ub &color, float lineWidth)#
- Add a complete line strip to the object. - Note - All arrays must be the same length, or this function call will fail, returning InvalidIndex. - Parameters:
- Returns:
- The index of the first vertex added by this call. 
 
 - Unnamed Group - 
inline void setColor(const Vector3ub &c)#
- The default color of the lines. This is used to set the color of new vertices when no explicit vertex color is specified. 
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inline Vector3ub color() const#
- The default color of the lines. This is used to set the color of new vertices when no explicit vertex color is specified. 
 - Unnamed Group - 
inline void setOpacity(unsigned char opacity_)#
- The default opacity of the lines. This is used when either no explicit vertex color is specified, or a three component color is used. 
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inline unsigned char opacity() const#
- The default opacity of the lines. This is used when either no explicit vertex color is specified, or a three component color is used. 
 - Public Functions - 
LineStripGeometry()#
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LineStripGeometry(const LineStripGeometry &other)#
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~LineStripGeometry() override#
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inline LineStripGeometry &operator=(LineStripGeometry)#
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virtual void render(const Camera &camera) override#
- Render the line strips. - Parameters:
- camera – The current camera to be used for rendering. 
 
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virtual void clear() override#
- Clear the contents of the node. 
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inline Core::Array<PackedVertex> vertices() const#
- The vertex array. 
 - Public Static Attributes - 
static const size_t InvalidIndex#
 - Friends - 
friend void swap(LineStripGeometry &lhs, LineStripGeometry &rhs)#
 
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size_t addLineStrip(const Core::Array<Vector3f> &vertices, const Core::Array<Vector4ub> &color, float lineWidth)#
