Class Avogadro::Rendering::Sphere#

class Sphere : public Primitive#

Public Functions

inline Sphere(const Vector3f &position_, float radius_, Primitive::Identifier id, const Vector3ub &color_)#
inline const Vector3f &position() const#
inline void setPosition(const Vector3f &pos)#
inline float radius() const#
inline void setRadius(float r)#